ADD THE FOLLOWING CODE BEFORE THE MAIN WHILE LOOP: # Start screen start_game = False while not start_game: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # if the user closed the window, quit the game elif event.type == pygame.KEYDOWN: # if the user pressed a key start_game = True # start the game # Draw everything to the screen screen.blit(background, (0, 0)) # draw over everything on the screen now by re-drawing the background # Draw the instructions font = pygame.font.Font(None, 100) text = font.render("Help us clean up Texas!", 1, (255,255,255)) textrect = text.get_rect() textrect.centerx, textrect.centery = area.width/2,area.height/2-100 screen.blit(text, textrect) font = pygame.font.Font(None, 40) text = font.render("Click on trash to throw it away, but be careful of the wildlife!", 1, (255,255,255)) textrect = text.get_rect() textrect.centerx, textrect.centery = area.width/2,area.height/2 screen.blit(text, textrect) font = pygame.font.Font(None, 50) text = font.render("Press any key to start the game.", 1, (255,255,255)) textrect = text.get_rect() textrect.centerx, textrect.centery = area.width/2,area.height/2+50 screen.blit(text, textrect) pygame.display.flip() # make everything we have drawn on the screen become visible in the window